But which of them are a must-have in any deck that plays the ability
There are a lot of good cards that benefit from this effect, and its a card effect that youll often find in tempo decks

This deck contains the following cards:Extra Deck (x4):Ancient Gear Ballista (x1) - Super RareAncient Gear Howitzer (x1) - CommonUltimate Ancient Gear Golem (x2) - CommonMonster (x20):Ancient Gear Dark Golem (x1) - Super RareAncient Gear Reactor Dragon (x2) - CommonAncient Gear Hydra (x2) - CommonAncient Gear Frame (x2) - CommonAncient Gear Gadget (x2) - CommonAncient Gear Golem - Ultimate Pound (x2) - CommonAncient Gear Golem (x3) - CommonAncient Gear Commander (x3) - CommonAncient Gear Tanker (x3) - CommonSpell (x15):Ancient Gear Fusion (x1) - RareAncient Gear Fortress (x1) - CommonAncient Gear Workshop (x2) - CommonAncient Gear Explosive (x2) - CommonAncient Gear Drill (x2) - CommonAncient Gear Catapult (x2) - CommonAncient Gear Advance (x3) - CommonGeartown (x2) - CommonTrap (x5):Cross-Dimensional Duel (x2) - CommonAncient Gear Duel (x3) - Common This deck contains the following cards: Extra Deck (x4): Monster (x20): Spell (x15): Trap (x5):

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While you could just stick to the tried and true path, this deck tries to take these individuals to the extreme, bringing out the best of Level 8+ Dragons with the Felgrand strategy